[Update]πππππ ππππππ
Hello everyone! I am excited to announce the first update to Shift Runner! Check out the new features and improvements below. If you encounter any issues or glitches, please let me know via Discord(cyberkilleredv#8606) or email(cyberkillerdev@gmail.com).
------------------[Update Logs]:------------------
Enhancements to Player Feel:
- Introducing CoyoteTime which allows you to jump even if you're a little late.
- JumpBuffer now allows your jump to count even if you pressed it early.
- Improved Sound Effects (SFX) to immerse you further into the game.
Refinements to Gameplay:
- Minor UI changes including ID visibility and settings options in the Pause Menu.
- Optimization of textures and level complexity (vertices, etc.) for smoother gameplay.
- Settings enhancements such as mouse sensitivity and FOV adjustments, with automatic saving.
- Introduction of Background Music to enhance the overall gaming experience.
- Improvements to gameplay feel such as camera shake, velocity smoothing, and possibly snappier movement.
- Addition of Crystals which will give you a speed boost for a short duration, allowing you to exceed the base speed limit.
Improvements to Level Design:
- Introduction of new level environments, with more to come in the future.
- Fixes to level design to eliminate instances where the level limited your speed by forcing you to hit your head.
- Elimination of level glitches such as weird visuals and textures.
Resolved Glitches:
- Leaderboard tab now displays correct information about the current level.
- Elimination of level glitches spots.
------------------[(Possible) Next Update]------------------
Player Enhancements:
- Better Sound Effects to further immerse you into the game.
- Introduction of new abilities such as dashing, double jumping, and possibly grappling.
Refinements to Gameplay:
- Introduction of a proper tutorial to help you understand the game better.
- Introduction of more levels (1-5).
- Introduction of more challenging abilities to push your skills to the limit.
- Upgrades and refinements to the main menu and UI.
------------------[Warning!]------------------
The WebGL Build Won't Be Updated Yet. For The Reasons Being the Following : I need time to fully optimize the webgl build and make it less laggy, the main issue is i have yet to learn how to optimize it and make it work :) thanks for the understanding!
Files
Get SHIFT RUNNER
SHIFT RUNNER
Status | Prototype |
Author | cyberkillerdev |
Genre | Action |
Tags | 3D, 3D Platformer, dimension-shift, Fast-Paced, First-Person, fps-platformer, Parkour, Puzzle-Platformer, shift, Speedrun |
Languages | English |
Comments
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CoyoteTime and JumpBuffer does wonders! First time playing this I thought I'm too bad at this type of games :D
Has anyone suggested you yet to put E action also on left or right mouse click?
Thanks and Yea at The Start i did get that idea, but it does challenge u xD if i make a the next update i may change it to mouse click prolly, thanks for the feedback tho ^^
(i forced him to make updates)
(help heβs holding a gun on my head…)